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Cape Canaveral is best known as the location where NASA launches its spacecraft. Though those who have been there know it is also a very beautiful location where sea and land merge. So far there was no good coverage of this location in FSX until Aerosoft and Thomas Högström decided to set it right.
This is a completely new version of the FS2004 version of the product, far more than just an update. The scenery is designed with frame rates in mind and will show excellent results, even on less than stellar hardware.
Cape CanaveralX, Space Coast, is built on a photographic base and incorporates the objects included in FSX by Microsoft, supplemented with a large collection of objects, autogen scenery. The imagery used is meticulously color corrected and matched to suit the rest of the world.
There are three airports on Cape Canaveral, but only one of them is a `normal` airport, Merritt Island, a rather small industrial airport. The other two have massive runways, to handle the Space Shuttle and the other special aircraft used by NASA (for example the special B747 used to transport the Shuttle). KTTS, known under its old code X68 in FSX for example has a 15.000 feet runway that is wide enough to land a Piper Cub on! This massive runway is frequently used by online pilots to do side by side landings and take-offs.
KCOI MERRITT ISLAND
KXMR CAPE CANAVERAL AFS SKID STRIP
KTTS (formally X68) TITUSVILLE, FL, NASA SHUTTLE LANDING FACILITY
System requirements for FSX:
Microsoft Flight Simulator X
Windows XP (SP2) or Vista
2.0 GHz processor (Dual Core CPU highly recommended)
1 GB RAM internal memory (2 GB recommended)
128 MB graphic card (256 MB highly recommended)
Download-Size: 55 MB
Installations-Size: 75 MB